Post by Uchenna Okiya (@Gbosaman)

7 MONTHS AGO… The idea popped into my head: What if we could build a decent, playable, optimised third-person cinematic action-adventure prototype for Android… in under a year?

Not just another demo but something that had the full experience:
• A compelling story
• Cinematic cutscenes
• Smooth and exciting gameplay
• Unique, optimised 3D characters
• And most importantly: something complete, playable, and accessible.

The idea sounded a little crazy. So for this prototyping phase, we are a two-person team pushing this vision forward. To make it possible, utilized AI-assisted workflows and combined them with powerful game design engines Unity , Blender and Mixamo to bring everything together.

7 months later… this is what it looks like.

The prototype is has completed a closed alpha internal play testing and we identified, and fix bugs for a better experience. New updates are rolling out this week as we officially usher our testers into the beta testing phase.

There is still work ahead, but seeing this vision become playable with such a lean team has been incredibly rewarding.

Once we move toward full release, we’ll be announcing it here.

Get your smartphones ready, June has a lot of adventures coming your way from us hashtag#GameDev hashtag#IndieGameDev hashtag#AndroidGames hashtag#Unity3D hashtag#Blender3D hashtag#AI hashtag#GameDevelopment hashtag#MadeInAfrica hashtag#IndieGames hashtag#MobileGaming hashtag#ActionAdventure hashtag#PowerCustodians

7 MONTHS AGO… The idea popped into my head: What if we could build a decent, playable, optimised thi...

0 likes · 0 comments · 0 shares